teisipäev, 27. september 2016

SABOTEUR

TYPE: Board game

AIM: At the start of each round, each player is given a secret role. Many will be miners, but a few may be saboteurs or special roles. At the end of the round, the miners will be rewarded with gold nuggets if there is a path from the mine’s entrance to the gold, and the saboteurs will be rewarded if there is not. After three rounds, the player with the most gold nuggets wins the game.

Participants gain:
·         Values:
Most important value of this game trust to other players. However not always you can trust even though, everybody is trying to convince you to trust them. It is the same like in real life, you can trust many people, but at the same time it can turn out differently.
·         Skills:
In this game participants learned how to cooperate and trust or don’t trust to other players. Since it is a strategy game, players need to think about different strategies how to better win in this game.  As a participant you learn that there can be always multiple solutions to win the game, there is never direct and right directions, you are always dependent from others and most important you cannot win alone, it is important to cooperate.
·         Knowledge:
This board game is relatively simple to learn and in very easy way to gives you knowledge about taking risks and think more steps forward. The same in life every day you have to take risks, analyzing situation and planning your next steps. Moreover, you cannot now how it will turn out at the end.

Game description: Saboteur is a hidden identity game (like Bang! and The Resistance).  In it, some players take on the roles of Dwarven miners - their goal is to dig a tunnel to reach the gold.  The other players are Saboteurs - they are attempting to prevent their fellow Dwarves from reaching their goal.  To setup the game, there are three potential goal cards - one with gold, two with coal.  These are placed face down with a card's width between them, and a start card is lined up with the middle goal - but with seven card's height between them.  On each turn, you can either play a path card, an action card (a misfortune, an anti-misfortune, a map, or a cave in), or you can simply discard a card.  After you do one of these things, you draw a new card.  Play continues going around until either the miners have created a path to the gold (at which point they all get victory point cards with the person completing the path getting the most - and telling his buddies that it was like that when he found it!), or the Saboteurs have prevented them from being able to do so (at which point they get victory points).  Shuffle, re-deal, repeat.  You play the game over a series of rounds (I believe three rounds is standard), and whoever has the most points at the end wins.  

Reflection:
Since in this game two most important things are strategy and taking risk, it was interesting to watch how every single team are playing this game in different way. In few teams trust between team members were higher than other. As well as very important was to pay attention all the time, and if you miss any actions of other players you are you can lost this game. Also it games proves that not everybody thinks and plays with same speed. Some players already after rule explanation could play this game in right way, but for other it took 1-2 rounds to really understand you it has to been played. However I’m thinking that this game is not only about strategy and winning, this game is more to make every round fun and interesting, and doesn’t matter what kind of role you have, but only few players really understood.




Kommentaare ei ole:

Postita kommentaar