reede, 30. september 2016

Crazy Inventor

TYPE: Improgame

AIM: Participants learn, how to think outside of the box and be creative as they have to improvise giving answers to the game host by interpreting the hand gestures of other playes.


We need 3 people from the group: There is inventor, host and one person for two hands. Inventor and hands should be like showed on photos.

First of all the inventor leaves for a moment and someone from the audience suggests a new project. The inventor knows nothing about the project which is decided by participicants. The inventor must find it during the game. Hands and mind must act together. Host will ask different questions from inventor about the invention and inventor must interpret the gestures of his new hands and by that tries to guess, what he invented.

Inventions can be for example: Invisible bikini, x-ray glasses, flying scale and so on....

Questions, which could be asked by the host:
How can we use this invention?
How is it useful?
Where can we use it?
...

Reflection:
How you felt in these roles - as host, as inventor, as hands?
What you learned from this game?
Can us use something you learned from this game in real life?



Kommentaare ei ole:

Postita kommentaar