pühapäev, 25. september 2016

JUNGLE SPEED

TYPE: Board game

AIM:

PARTICIPANTS WILL GAIN..
... SKILLS : fast thinking, counting on your reflexes
... KNOWLEDGE : Rules of the game, features of special cards, creating different rules


DESCRIPTION OF THE GAME
Jungle speed is a game which you must rely on your keen sense of observation and quick reflexes.It can be played at least with 2 people or more.
It includes 72 symbol cards, 8 arrow shaped action cards and one totem toy:

INSTRUCTIONS

Cards are shuffled and dealt to each player face down, ensuring that all players have an equal number of cards in their stacks.
 A wooden cylinder called a Totem is placed in the center of the table, equidistant from all players.
Any remaining cards that cannot be distributed equitably are placed under the totem in an area known as the Pot.
Players take turns playing the top card from their stacks in a clockwise rotation. Each player does this by flipping their card over in the direction of their opponents so that their opponents get the first glance at their card to avoid unfair advantage. The card is then quickly placed in front of the player's pile.
 Thus players form discard piles in front of their piles of cards as the game progresses.
When a player plays a card that matches the symbol of another player's top card, the two players must duel to grab the totem in the center as quickly as possible.
The loser of the duel takes both players' played cards (their discard pile plus the card currently in play), as well as any cards in the pot, and places them at the bottom of his deck.
The loser of the round plays the next card.

Fast Grab: Blue arrows pointing inwards. All players may reach for the totem. The player who successfully grabs the totem puts his discarded cards in the pot and plays the next round.

All Flip: Blue arrows pointing outwards. The player who plays this card counts to three. On three, all players play a card simultaneously, with any other special cards having their effect.
In the event this causes a duel between three or more players, the winner of the round may choose who the loser will be, or what duel type he/she played for. Any additional duels left over are void for the next round.

Color Match: Multicolored arrows pointing inwards. For the remainder of the round (i.e. while the card is still exposed), duels are based on matching colors, and symbol duels do not apply.
Once the round ends, normal play resumes. Not used in games with three players or less.

POINTS:

If people playing the game are careful enough to follow the flow of the game. They will get rid of their cards quickly.
However they should not make mistakes like grabbing the totem at the wrong time. Otherwise they are gonna have to get cards of the players and pot.


END OF THE GAME

The winner is the first player to get rid of all their cards and have them passed onto other players or the pot.


REFLECTION

This game may look a bit difficult at first but when you get the rules and when you play faster, it is going to be more fun
Also, as there are many rules that people have made up so far, people may be confused but generally it is very helpful in terms of improving your reflexes and carefulness


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