Type of the game:
Team-building
game
Purpose:
This game was aimed to evolve soft skills of the
players and to show them how important the cooperation is, even while
competing.
Group Size:
15-40, we were 24
Time Required
It is quite variable game,
but at least 1 hour is required. But sometimes the game duration can be about 5
hours. We played for about an hour.
Materials:
It is also really variable and it depends on the time
you have and on fantasy of the leader. We used:
-
5 flags divided into 5 pieces
-
5x paper with instructions
-
21x fictional money
-
15x permission to visit another country
-
5x president cetificate
-
sellotape
-
sunglasses
-
5x symbol for water
-
5x symbol for the first part of a candle
-
5x symbol for the second part of a candle
-
5x secret object
Process:
The group of 25 players divided into 5 teams.
Each participant had to draw a piece of paper, which was actually a part of some flag. Then,
participants needed to find players who have the other parts of their flag.
Every flag had 5 pieces.
Every team became a
government of one country. They just had to find the instructions for their
country and the game could start. On the instruction paper, there was written:
Welcome on a continent
called Suity Hero! There are five countries: Aenie, Chateria, Tasimia,
Lowmaland and Quertuum. The previous seven years, a terrible war was waged
between these five countries, each of them fought against each other. The
terrors of war has gone, but the whole continent is terribly destroyed now.
There are really serious problems: some countries do not have water, others
lack energy, material or money.
The teams had to understand
the situation really quickly, because they had many work to do. Each country
had another material, but the tasks were the same for all of them. It was:
-
To unite a flag with
sellotape
-
To stand a chair, but to
touch it, there was a need of sunglasses
-
To get two different pieces
of candle
-
To get water
-
To choose a president of
their country
-
To find a key to keep a
piece: the most important task
Every country had a flag, 3x
permission to visit another country, a president certificate and a secret
object. But every country had something extra:
Aenie: sunglasses, 2x first
part of candle, 100,-
Chateria: sellotape, 2x
second part of candle, 2x water, 100,-
Tasimia: 1x first part of
candle, 1000,-
Quertuum: 3x second part of
candle, 600,-
Lowmaland: 3x water, 2x first
part of candle, 300,-
The complication was the
Committee, which controled the players and leaned on following the rules. The
players from different countries could meet just when they have a permission,
while they are playing, they could not even talk to the other members of
government, they had to pay for the permission. Another complication could be a
virus, which destroys their job, but we did not use it.
The most important were the
secret objects. In every object, there was a hint, which should show the
players the key to find the peace. It was actually easy, but to find a key was
the last task the players should do. In the first secret object there was: 1PA,
in the second 2RT, in the third one 3NE, in the fourth one 4RS and in the fifth
one 5HIP, so together, the word was partnership, which means that the only task
and the only aim of the game was to learn cooperation.
Reflection:
The game should simulate the
situation which was in Europe after the Second World War. In the beginning,
everyone was really confused, some countries did not want to cooperate some of
them were richer, some of them had almost nothing. After the game, players
realized that this all things were on purpose and they were quite satisfied, because
in the end, everyone was able to find the key to keep the peace.
What did we learn:
It was not just cooperation,
the players learned to negotiate, to trade, to decide quickly.
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